May 2019

Archive, Dev Log

Dev Diary 8.6: Relics and schedules

Hello everyone. Earlier this week Paradox officially announced that the 2.3 Wolfe patch, and the new Relics DLC, will drop next week – on the fourth of June. With that in mind, I wanted to use this chance and update you all on our schedule for the next few months. For a while now, there […]

Archive, Dev Log

Release the Krake-fighters!

A few weeks ago, a small question on our Discord ignited what became a very long, involved, and interesting discussion about the boundaries of game design and canon. Following the double-episode finale of the second season of Discovery, and the impressive flotilla of pods, shuttles, and fighters the Enterprise and Discovery poured through, where ARE

Archive, Dev Log

Dev Diary 8.5 – the technical side of things

A few hours ago, the good folks at Paradox officially announced their plans to switch Stellaris to 64-bit (you can read about it here if you haven’t yet). We had inklings this is going to happen ever since it was announced that Paradox’s latest game Imperator will be 64-bit. Both games use the same eco-system

Archive, Dev Log

Fan service?

The past few days, the latest rage in the community is about the “The Bells”, the penultimate episode of Game of Thrones. My personal opinion about the show, season and episode aside, what stirred up things for me was the recent petition to HBO to remake the show… and one actress, Lili Reinhart, response: “This

Archive, Dev Log

About surveys, projects and other things

Hello everyone! I want to apologize for being somewhat slow in updating the blog of late. It’s been a busy month! First thing, the company I work with, Suncrash, just launched the teaser trailer for the project we have been working on for almost a year. It’s still in early stages but I’m very proud

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